GPS和PDA 的串口通信程序(C#)

2010-08-28 10:50:35來源:西部e網(wǎng)作者:

最近搞了PDA 和GPS相結(jié)合的一個(gè)項(xiàng)目,在寫串口程序的時(shí)候遇到了一點(diǎn)問題,困饒了好幾天都沒有解決。最后是因?yàn)闇y(cè)試的方法不對(duì)引起的。我測(cè)試的時(shí)候是現(xiàn)在一臺(tái)機(jī)器上面寫一個(gè)字符串,然后讀取,結(jié)果啥都沒讀到,后來連了串口線進(jìn)行測(cè)試就對(duì)了,就是用串口線把計(jì)算機(jī)和pda連接起來,然后在pda上部署一個(gè)簡(jiǎn)單的測(cè)試程序,在計(jì)算機(jī)上通過串口調(diào)試助手不斷的發(fā)數(shù)據(jù),然后pda點(diǎn)接收按鈕,哈哈,就有數(shù)據(jù)了哦!

串口操作的過程實(shí)現(xiàn)打開串口,然后讀取,然后關(guān)閉。

PDA要接收GPS發(fā)來的信息。我用的開發(fā)工具是c#.net、compact framework 2003、PDA 模擬器

.net2003并沒有提供相應(yīng)的操作串口的類,所以要自己調(diào)用windows的api,具體的代碼如下:
 
using System;
using System.Collections;
using System.Text;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.IO;

namespace Port
{
 public class Port
 {
  public byte[] OutBytes;
  public byte[] mbytTxBuffer;
  public int strNum;
  public string PortNum;
  public int BaudRate;
  public byte ByteSize;
  public byte Parity; // 0-4=no,odd,even,mark,space
  public byte StopBits; // 0,1,2 = 1, 1.5, 2
  public int ReadTimeout;
  //comm port win32 file handle
  private int hComm = -1;
  public bool Opened = false;
  //win32 api constants

  private const uint GENERIC_READ = 0x80000000;
  private const uint GENERIC_WRITE = 0x40000000;
  private const int OPEN_EXISTING = 3;
  private const int INVALID_HANDLE_VALUE = -1;

  [StructLayout(LayoutKind.Sequential)]
   public struct DCB
  {
   //taken from c struct in platform sdk
   public int DCBlength; // sizeof(DCB)
   public int BaudRate; // 指定當(dāng)前波特率 current baud rate
   // these are the c struct bit fields, bit twiddle flag to set
   public int fBinary; // 指定是否允許二進(jìn)制模式,在windows95中必須主TRUE binary mode, no EOF check
   public int fParity; // 指定是否允許奇偶校驗(yàn) enable parity checking
   public int fOutxCtsFlow; // 指定CTS是否用于檢測(cè)發(fā)送控制,當(dāng)為TRUE是CTS為OFF,發(fā)送將被掛起。 CTS output flow control
   public int fOutxDsrFlow; // 指定CTS是否用于檢測(cè)發(fā)送控制 DSR output flow control
   public int fDtrControl; // DTR_CONTROL_DISABLE值將DTR置為OFF, DTR_CONTROL_ENABLE值將DTR置為ON, DTR_CONTROL_HANDSHAKE允許DTR"握手" DTR flow control type
   public int fDsrSensitivity; // 當(dāng)該值為TRUE時(shí)DSR為OFF時(shí)接收的字節(jié)被忽略 DSR sensitivity
   public int fTXContinueOnXoff; // 指定當(dāng)接收緩沖區(qū)已滿,并且驅(qū)動(dòng)程序已經(jīng)發(fā)送出XoffChar字符時(shí)發(fā)送是否停止。TRUE時(shí),在接收緩沖區(qū)接收到緩沖區(qū)已滿的字節(jié)XoffLim且驅(qū)動(dòng)程序已經(jīng)發(fā)送出XoffChar字符中止接收字節(jié)之后,發(fā)送繼續(xù)進(jìn)行!ALSE時(shí),在接收緩沖區(qū)接收到代表緩沖區(qū)已空的字節(jié)XonChar且驅(qū)動(dòng)程序已經(jīng)發(fā)送出恢復(fù)發(fā)送的XonChar之后,發(fā)送繼續(xù)進(jìn)行。XOFF continues Tx
   public int fOutX; // TRUE時(shí),接收到XoffChar之后便停止發(fā)送接收到XonChar之后將重新開始 XON/XOFF out flow control
   public int fInX; // TRUE時(shí),接收緩沖區(qū)接收到代表緩沖區(qū)滿的XoffLim之后,XoffChar發(fā)送出去接收緩沖區(qū)接收到代表緩沖區(qū)空的XonLim之后,XonChar發(fā)送出去 XON/XOFF in flow control
   public int fErrorChar; // 該值為TRUE且fParity為TRUE時(shí),用ErrorChar 成員指定的字符代替奇偶校驗(yàn)錯(cuò)誤的接收字符 enable error replacement
   public int fNull; // eTRUE時(shí),接收時(shí)去掉空(0值)字節(jié) enable null stripping
   public int fRtsControl; // RTS flow control
   /*RTS_CONTROL_DISABLE時(shí),RTS置為OFF
     RTS_CONTROL_ENABLE時(shí), RTS置為ON
      RTS_CONTROL_HANDSHAKE時(shí),
      當(dāng)接收緩沖區(qū)小于半滿時(shí)RTS為ON
    當(dāng)接收緩沖區(qū)超過四分之三滿時(shí)RTS為OFF
      RTS_CONTROL_TOGGLE時(shí),
      當(dāng)接收緩沖區(qū)仍有剩余字節(jié)時(shí)RTS為ON ,否則缺省為OFF*/
   public int fAbortOnError; // TRUE時(shí),有錯(cuò)誤發(fā)生時(shí)中止讀和寫操作 abort on error
   public int fDummy2; // 未使用 reserved
   public uint flags;
   public ushort wReserved; // 未使用,必須為0 not currently used
   public ushort XonLim; // 指定在XON字符發(fā)送這前接收緩沖區(qū)中可允許的最小字節(jié)數(shù) transmit XON threshold
   public ushort XoffLim; // 指定在XOFF字符發(fā)送這前接收緩沖區(qū)中可允許的最小字節(jié)數(shù) transmit XOFF threshold
   public byte ByteSize; // 指定端口當(dāng)前使用的數(shù)據(jù)位 number of bits/byte, 4-8
   public byte Parity; // 指定端口當(dāng)前使用的奇偶校驗(yàn)方法,可能為:EVENPARITY,MARKPARITY,NOPARITY,ODDPARITY 0-4=no,odd,even,mark,space
   public byte StopBits; // 指定端口當(dāng)前使用的停止位數(shù),可能為:ONESTOPBIT,ONE5STOPBITS,TWOSTOPBITS 0,1,2 = 1, 1.5, 2
   public char XonChar; // 指定用于發(fā)送和接收字符XON的值 Tx and Rx XON character
   public char XoffChar; // 指定用于發(fā)送和接收字符XOFF值 Tx and Rx XOFF character
   public char ErrorChar; // 本字符用來代替接收到的奇偶校驗(yàn)發(fā)生錯(cuò)誤時(shí)的值 error replacement character
   public char EofChar; // 當(dāng)沒有使用二進(jìn)制模式時(shí),本字符可用來指示數(shù)據(jù)的結(jié)束 end of input character
   public char EvtChar; // 當(dāng)接收到此字符時(shí),會(huì)產(chǎn)生一個(gè)事件 received event character
   public ushort wReserved1; // 未使用 reserved; do not use
  }
  [StructLayout(LayoutKind.Sequential)]
   private struct COMMTIMEOUTS
  {
   public int ReadIntervalTimeout;
   public int ReadTotalTimeoutMultiplier;
   public int ReadTotalTimeoutConstant;
   public int WriteTotalTimeoutMultiplier;
   public int WriteTotalTimeoutConstant;
  }
  [StructLayout(LayoutKind.Sequential)]
   private struct OVERLAPPED
  {
   public int Internal;
   public int InternalHigh;
   public int Offset;
   public int OffsetHigh;
   public int hEvent;
  }
  [DllImport("coredll.dll")]
  private static extern int CreateFile(
   string lpFileName, // 要打開的串口名稱
   uint dwDesiredAccess, // 指定串口的訪問方式,一般設(shè)置為可讀可寫方式
   int dwShareMode, // 指定串口的共享模式,串口不能共享,所以設(shè)置為0
   int lpSecurityAttributes, // 設(shè)置串口的安全屬性,WIN9X下不支持,應(yīng)設(shè)為NULL
   int dwCreationDisposition, // 對(duì)于串口通信,創(chuàng)建方式只能為OPEN_EXISTING
   int dwFlagsAndAttributes, // 指定串口屬性與標(biāo)志,設(shè)置為FILE_FLAG_OVERLAPPED(重疊I/O操作),指定串口以異步方式通信
   int hTemplateFile // 對(duì)于串口通信必須設(shè)置為NULL
   );
  [DllImport("coredll.dll")]
  private static extern int GetCommState(
   int hFile, //通信設(shè)備句柄
   ref DCB lpDCB // 設(shè)備控制塊DCB
   );
  [DllImport("coredll.dll")]
  private static extern bool BuildCommDCB(
   string lpDef, // 設(shè)備控制字符串
   ref DCB lpDCB // 設(shè)備控制塊
   );
  [DllImport("coredll.dll")]
  private static extern bool SetCommState(
   int hFile, // 通信設(shè)備句柄
   ref DCB lpDCB // 設(shè)備控制塊
   );
  [DllImport("coredll.dll")]
  private static extern bool GetCommTimeouts(
   int hFile, // 通信設(shè)備句柄 handle to comm device
   ref COMMTIMEOUTS lpCommTimeouts // 超時(shí)時(shí)間 time-out values
   );
  [DllImport("coredll.dll")]
  private static extern bool SetCommTimeouts(
   int hFile, // 通信設(shè)備句柄 handle to comm device
   ref COMMTIMEOUTS lpCommTimeouts // 超時(shí)時(shí)間 time-out values
   );
  [DllImport("coredll.dll")]
  private static extern int ReadFile(
   int hFile, // 通信設(shè)備句柄 handle to file
   byte[] lpBuffer, // 數(shù)據(jù)緩沖區(qū) data buffer
   int nNumberOfBytesToRead, // 多少字節(jié)等待讀取 number of bytes to read
   ref int lpNumberOfBytesRead, // 讀取多少字節(jié) number of bytes read
   ref OVERLAPPED lpOverlapped // 溢出緩沖區(qū) overlapped buffer
   );
  [DllImport("coredll.dll")]
  private static extern bool WriteFile(
   int hFile, // 通信設(shè)備句柄 handle to file
   byte[] lpBuffer, // 數(shù)據(jù)緩沖區(qū) data buffer
   int nNumberOfBytesToWrite, // 多少字節(jié)等待寫入 number of bytes to write
   ref int lpNumberOfBytesWritten, // 已經(jīng)寫入多少字節(jié) number of bytes written
   ref OVERLAPPED lpOverlapped // 溢出緩沖區(qū) overlapped buffer
   );
  [DllImport("coredll.dll")]
  private static extern bool CloseHandle(
   int hObject // handle to object
   );
  [DllImport("coredll.dll")]
  private static extern uint GetLastError();
  [DllImport("coredll.dll")]
  private static extern int PurgeComm(int hFile,int dwFlags);

 

 

  //打開串口的程序;
  public void Open()
  {
  
   DCB dcbCommPort = new DCB();
   COMMTIMEOUTS ctoCommPort = new COMMTIMEOUTS();
   hComm = CreateFile(PortNum, GENERIC_READ | GENERIC_WRITE, 0, 0, OPEN_EXISTING, 0, 0);
   MessageBox.Show("hComm is :"+hComm);
   // 如果串口沒有打開
   if (hComm == INVALID_HANDLE_VALUE)
   {
    throw (new ApplicationException("非法操作,不能打開串口!"));
   }
   // 設(shè)置通信超時(shí)時(shí)間 SET THE COMM TIMEOUTS.
   GetCommTimeouts(hComm, ref ctoCommPort);
   ctoCommPort.ReadTotalTimeoutConstant = ReadTimeout;
   ctoCommPort.ReadTotalTimeoutMultiplier = 0;
   ctoCommPort.WriteTotalTimeoutMultiplier = 0;
   ctoCommPort.WriteTotalTimeoutConstant = 0;
   SetCommTimeouts(hComm, ref ctoCommPort);
   // 設(shè)置串口 SET BAUD RATE, PARITY, WORD SIZE, AND STOP BITS.
  
   GetCommState(hComm, ref dcbCommPort);
   dcbCommPort.BaudRate = BaudRate;
   dcbCommPort.flags = 0;
   dcbCommPort.flags |= 1;
   if (Parity > 0)
   {
    dcbCommPort.flags |= 2;
   }
   dcbCommPort.Parity = Parity;
   dcbCommPort.ByteSize = ByteSize;
   dcbCommPort.StopBits = StopBits;
   if (!SetCommState(hComm, ref dcbCommPort))
   {
    throw (new ApplicationException("非法操作,不能打開串口!"));
   }
   Opened = true;
  }
  public void Close()
  {
   if (hComm != INVALID_HANDLE_VALUE)
   {
    CloseHandle(hComm);
   }
  }

 //讀數(shù)據(jù)
   public byte[] Read(int NumBytes)
   { 
    byte[] BufBytes = new byte[NumBytes];
    if (hComm != INVALID_HANDLE_VALUE)
    {
     OVERLAPPED ovlCommPort = new OVERLAPPED();
     int BytesRead = 0;
     ReadFile(hComm, BufBytes, NumBytes, ref BytesRead, ref ovlCommPort);
     OutBytes = new byte[BytesRead];
     Array.Copy(BufBytes,0,OutBytes,0,BytesRead);
     strNum = BytesRead;
    }
    else
    {
     throw (new ApplicationException("串口未打開!"));
    }
    MessageBox.Show("OutBytes.length  is :"+OutBytes.Length);
    return OutBytes;

   
   }
 
 
  //來源自.net compact framework 技術(shù)內(nèi)幕第11章串行通信第347頁(yè)
 //用的就是這個(gè)方法來讀的

  public string Input(int BytesToRead)
  {
   string result="";
   int intResult;
   ASCIIEncoding objEncoder=new ASCIIEncoding();
   int lpNumberOfBytesRead=0;
   OVERLAPPED lpOverlapped;
   if(BytesToRead==0)
    BytesToRead=512;
   if(hComm!=-1)
   {
    OutBytes=new byte[BytesToRead];
    lpOverlapped=new OVERLAPPED();
    intResult=ReadFile(hComm, OutBytes, BytesToRead, ref lpNumberOfBytesRead, ref lpOverlapped);
    if(intResult==0)
    {
     hComm=-1;
     throw (new ApplicationException("串口未打開!"));

    }
    else
    {
     result=objEncoder.GetString(OutBytes,0,BytesToRead);
     MessageBox.Show("result  is :"+result);

    }

   }
   return result;
 
  }

  //這個(gè)方法是把數(shù)據(jù)寫到串口上的,來源自.net compact framework 技術(shù)內(nèi)幕第11章串行通信第347頁(yè)

  //沒有用到這個(gè)方法暫時(shí)

  public void Output(string Value)
  {
   int lpNumberOfBytesWritten=0;
   OVERLAPPED lpOverlapped=new OVERLAPPED();
   ASCIIEncoding objEncoder=new ASCIIEncoding();
   MessageBox.Show("hComm is :"+hComm);
   if(hComm!=-1)
   {
    mbytTxBuffer=new byte[Value.Length];
    mbytTxBuffer=objEncoder.GetBytes(Value);
    bool m_boo=false;  
    m_boo=WriteFile(hComm,mbytTxBuffer,mbytTxBuffer.Length,ref lpNumberOfBytesWritten,ref lpOverlapped);
    if(m_boo==true)
    {
     MessageBox.Show("寫成功了");
    }
    else
    {
     MessageBox.Show("沒有成功!!");
    }
   }
  }


  // 這個(gè)方法也是寫數(shù)據(jù)到串口的
  public void Write(byte[] WriteBytes)
  {
   if (hComm != INVALID_HANDLE_VALUE)
   {
    OVERLAPPED ovlCommPort = new OVERLAPPED();
    int BytesWritten = 0;
    WriteFile(hComm, WriteBytes, WriteBytes.Length, ref BytesWritten, ref ovlCommPort);
   }
   else
   {
    throw (new ApplicationException("串口未打開!"));
   }
  }
 }

 public class HexCon
 {
  // 把十六進(jìn)制字符串轉(zhuǎn)換成字節(jié)型和把字節(jié)型轉(zhuǎn)換成十六進(jìn)制字符串 converter hex string to byte and byte to hex string
  public static string ByteToString(byte[] InBytes)
  {
   string StringOut = "";
   foreach (byte InByte in InBytes)
   {
    StringOut = StringOut + String.Format("{0:X2} ", InByte);
   }
   return StringOut;
  }

  public static byte[] StringToByte(string InString)
  {
   string[] ByteStrings;
   ByteStrings = InString.Split(" ".ToCharArray());
   byte[] ByteOut;
   ByteOut = new byte[ByteStrings.Length];
   for (int i = 0; i <= ByteStrings.Length - 1; i++)
   {
    ByteOut[i] = Convert.ToByte(ByteStrings[i], 16);
   }
   return ByteOut;
  }
 }
   
}

原文: http://blog.csdn.net/zhiyuzhe/archive/2006/12/15/1444313.aspx

關(guān)鍵詞:C#